
You should have basic financial stability by this point though. You will not be able to immediately trade these at your hometown for a good profit, until a transport convey comes and takes the town’s supply away.

The colonial towns around your starting town will probably start producing vast surpluses. Keep trading these goods until you get a little nest egg of roughly 30,000 gold extra. Buy up any colonial goods that should be in surplus in these towns. Take these to the surrounding colonial towns. Have your ship buy some imported goods or manufactured goods that are produced in the city. Your first step in your governor’s town should be to start trading. A surplus is indicated by nearly identical buy and sell prices. The simplest way to know whether you are getting a good deal or not is to look at the price margin between buying and selling. Food and consumer goods are also worth exploring, but it can often be tricky to get a good margin on these. The same transport conveys take the colonial goods away from the town to sell in Europe. These imported goods are worth a lot to the colonial towns, but fairly cheap if you arrive shortly after delivery. The Governors' towns receive shipments of imported goods from Europe. There are Governor/Viceroy towns and colonial towns. The categories of goods are fairly simple.


There are a few things to keep in mind for your general trading though. You need to get some gold flowing before you can really start some of the more lucrative trade routes. Your startup in Port Royale 2 is one of the more difficult parts of the game. I usually play as England, but I will try to keep my guide to Port Royale 2 as non-nation specific as I can. If you want to master this game and become the champion of the Caribbean, then you should look at my little guide below. Port Royale 2 is a fun trading simulator with a lot of piracy and naval warfare thrown into the mix.
